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Saferoom house of darkness persona 5
Saferoom house of darkness persona 5











saferoom house of darkness persona 5 saferoom house of darkness persona 5

The main characters of Persona 5 assert their individualism by “stealing” the hearts of their victims. In Persona 5, the narrative is modeled on the picaresque novel, adventure stories about rogues (indeed, it overtly references those characters, including Carmen, Arsene Lupin, and Zorro among others). Persona 4’s more optimistic outlook is reflected in it’s bright menus Third, when I envisioned this article, it was only focused on UX, but Persona 5’s UI is so compelling and often so intertwined with its usability, that it became an important part of the article as well.įinally, since part of my objective in writing about Persona 5 is spread the gospel of Persona to designers, I’ll avoid narrative spoilers, especially beyond the game’s first dungeon. release, though, in most cases I’ll be referring to game concepts by translations of their Japanese names. However, I’ll also discuss the English typography of the U.S.

saferoom house of darkness persona 5

For example I’ll touch on how English and Japanese text are combined in the Japanese release. Second, I played the Japanese version of the game when it came out in September, so my analysis is mostly focused on that version of the game. I’d love to hear your thoughts in the comments. Even the few elements of Persona 5 I chose to focus on cover a lot of ground. First, writing this article is a learning exercise for me, and isn’t meant to be a comprehensive review. While plenty of (virtual) ink has been spilled about the game - Eurogamer scratched the surface by writing about the game’s beautiful menus and I touched on design elements in my import review - it doesn’t seem anything has been written from the perspective of UI or UX designers.Ī few notes before we dive in. I was impressed with his take, and wondered why someone hadn’t applied the same lens to the stylish, recently-released Playstation RPG, Persona 5. Last week, I read Charlie Deets’s in-depth UX analysis of the seminal Breath of the Wild. The cast of Persona 5 Wake Up, Get Up, Get Out There













Saferoom house of darkness persona 5